Canon's RF lens mount, with its large diameter, short flange distance and high-speed communication, enables lens designs that were previously impossible or impractical – including innovative Dual lenses that make stereoscopic and VR content creation more straightforward than ever before.
From video games and virtual tourism to the burgeoning business of commercial training, VR content is an increasingly important creative tool for education and entertainment. “More and more consumers around the world are picking up VR, mostly led by the gaming industry,” says Canon Europe’s Mark Fensome . “But while we’re seeing more and more VR headsets in homes, they are turning up in industry, in retail, in education and in training environments, too.”
Beyond simply delivering information, VR content can help people learn through experience or become familiar with a location or layout before they see it in the real world. These capabilities are already being used in diverse ways – from training submariners to cope in underwater emergencies to helping autistic children navigate airports before a flight. Until now, however, VR has typically entailed considerable investment in the real world – in terms of both capture costs and workflow time.